УДК 7.08
MODERN METHODS OF NARRATIVE ANALYSIS IN VIDEO GAMES (BASED ON THE ANALYSIS OF THE VIDEO GAME “DISPATCH” 2025)
Lizaveta M. Kholodkova1
1 Siberian Federal University, Krasnoyarsk, Russia.
lizavetakholodkova@gmail.com
Abstract. The article discusses the potential of game-based and interactive learning environments as tools for implementing inclusive education. It analyzes digital game environments, physico-digital systems, immersive environments, platform-based interactive systems, as well as cultural-interactive and media environments, highlighting their capacity to adapt the learning process to diverse sensory, cognitive, and physical characteristics of students. Special attention is given to the principles of digital inclusion and to the specific ways in which game-based and interactive technologies can be applied to support children with various educational needs, including ADHD, ASD, hearing, speech and motor impairments, as well as cognitive delays. The final section discusses the key opportunities and limitations associated with the implementation of these technologies, including issues of pedagogical support, technological accessibility, risks of cognitive overload, and digital inequality.
Keywords: Game Studies, Video Game, Narrative Analysis, Interactive Cinema (Film).
For citation: Kholodkova L.M. Modern Methods of Narrative Analysis in Video Games (Based on the Analysis of the Video Game “Dispatch” 2025) // Game Laboratory, 1 (1), рр. 20-25. [in Russian]. EDN: IGBBAH.
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