{"id":9756,"date":"2026-08-31T08:52:42","date_gmt":"2026-08-31T05:52:42","guid":{"rendered":"http:\/\/intelsiberia.ru\/?page_id=9756"},"modified":"2026-08-31T08:52:46","modified_gmt":"2026-08-31T05:52:46","slug":"nae-489","status":"publish","type":"page","link":"http:\/\/intelsiberia.ru\/en\/nae-489\/","title":{"rendered":"RUSSIAN GAMING JOURNALISM OF THE 1990S\u20132000S AS A SOURCE FOR THE HISTORY OF VIDEO GAMES"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">DOI: 10.31806\/2542-1158-2026-10-2-71-77<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u0423\u0414\u041a 303.02<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Ermakov T.K.<sup>1<\/sup><\/strong><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><sup>1<\/sup> Siberian Federal University, Krasnoyarsk, Russia.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Abstract<\/strong>. The problems associated with analyzing the historical development of the gaming industry in general, and the Russian gaming industry in particular, currently require rethinking in terms of the theoretical and methodological approaches employed. This requires incorporating a new range of sources that make it possible to place the video games under study in their historical context. Such sources can provide a better understanding not only of their content, but also of the reception of individual projects and their influence on subsequent stages of the video game industry\u2019s development. One such source could be gaming journalism, which developed particularly actively in Russia in the 1990s and 2000s. By examining the most significant publications issued during this period, it becomes possible to assess their potential as sources for the history of Russian video games of the 1990s and 2000s. Texts published in gaming magazines during these periods allow us to understand not only attitudes toward games at the time of their release, but also to reconstruct certain practices of player interaction with them. This provides valuable material for studying not only the history of video games, but also the history of the development of gaming culture itself.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Keywords<\/strong>: GAME STUDIES, GAME JOURNALISM, VIDEO GAME HISTORY, RUSSIAN VIDEO GAMES OF THE 1990S, RUSSIAN VIDEO GAMES OF THE 2000S<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/www.elibrary.ru\/item.asp?id=91553371\" target=\"_blank\" rel=\"noopener\">Get access to the full version of this article<\/a><\/strong><\/p>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary><strong>References<\/strong><\/summary>\n<p class=\"wp-block-paragraph\">\u0411\u0435\u043b\u044f\u0435\u0432, \u0414. \u0410. \u0413\u0435\u043d\u0435\u0437\u0438\u0441 \u043c\u0435\u0434\u0438\u0430\u0444\u043e\u0440\u043c\u0430\u0442\u043e\u0432 \u043e\u0442\u0435\u0447\u0435\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0439 \u0433\u0435\u0439\u043c-\u0436\u0443\u0440\u043d\u0430\u043b\u0438\u0441\u0442\u0438\u043a\u0438 \/ \u0414. \u0410. \u0411\u0435\u043b\u044f\u0435\u0432 \/\/ \u0412\u0435\u0441\u0442\u043d\u0438\u043a \u0422\u043e\u043c\u0441\u043a\u043e\u0433\u043e \u0433\u043e\u0441\u0443\u0434\u0430\u0440\u0441\u0442\u0432\u0435\u043d\u043d\u043e\u0433\u043e \u0443\u043d\u0438\u0432\u0435\u0440\u0441\u0438\u0442\u0435\u0442\u0430. \u0424\u0438\u043b\u043e\u043b\u043e\u0433\u0438\u044f. &#8211; 2025. &#8211; \u2116 96. &#8211; \u0421. 243-266.&nbsp; DOI: 10.17223\/19986645\/96\/13&nbsp; EDN: KQHCVQ&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u0411\u0440\u044f\u043d\u0446\u0435\u0432\u0430, \u041b. \u0418\u043d\u0442\u0435\u0440\u0432\u044c\u044e \u0441 \u041d\u0438\u043a\u0438\u0442\u043e\u0439 \u0421\u043a\u0440\u0438\u043f\u043a\u0438\u043d\u044b\u043c (\u0444\u0438\u0440\u043c\u0430 &#8220;\u041d\u0418\u041a\u0418\u0422\u0410&#8221;) \/ \u041b. \u0411\u0440\u044f\u043d\u0446\u0435\u0432\u0430 \/\/ PC-Review. &#8211; 1994. &#8211; \u2116 1. &#8211; \u0421. 84-88.&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u0412\u0430\u0441\u0438\u043b\u044c\u0435\u0432, \u041a. \u0412. \u041c\u0443\u0437\u044b\u043a\u0430\u043b\u044c\u043d\u044b\u0435 \u0432\u043e\u0437\u043c\u043e\u0436\u043d\u043e\u0441\u0442\u0438 ZX-Spectrum \/ \u041a. \u0412. \u0412\u0430\u0441\u0438\u043b\u044c\u0435\u0432 \/\/ Joshu 5. &#8211; 1993. &#8211; \u2116 5. &#8211; \u0421. 10-12.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u0412\u0435\u0440\u0448\u0438\u043d, \u0410. \u0412 \u043e\u0436\u0438\u0434\u0430\u043d\u0438\u0438 \u0438\u0433\u0440\u044b. 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Iron &amp; Blood \/ \u0418. \u0421\u0430\u043c\u043e\u0439\u043b\u043e\u0432 \/\/ \u041d\u0430\u0432\u0438\u0433\u0430\u0442\u043e\u0440 \u0438\u0433\u0440\u043e\u0432\u043e\u0433\u043e \u043c\u0438\u0440\u0430. &#8211; 1997. &#8211; \u2116 5. &#8211; \u0421. 80-83.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u0421\u043e\u043c\u043e\u0432\u0430, \u0415. \u0413. \u041a\u0438\u0431\u0435\u0440\u0441\u043f\u043e\u0440\u0442 \u043a\u0430\u043a \u043d\u043e\u0432\u0430\u044f \u0441\u0444\u0435\u0440\u0430 \u0436\u0443\u0440\u043d\u0430\u043b\u0438\u0441\u0442\u0441\u043a\u043e\u0439 \u0434\u0435\u044f\u0442\u0435\u043b\u044c\u043d\u043e\u0441\u0442\u0438 \/ \u0415. \u0413. \u0421\u043e\u043c\u043e\u0432\u0430, \u0415. \u0421. \u0418\u0432\u0438\u043d\u0430 \/\/ \u0412\u0435\u0441\u0442\u043d\u0438\u043a \u0412\u043e\u043b\u0436\u0441\u043a\u043e\u0433\u043e \u0443\u043d\u0438\u0432\u0435\u0440\u0441\u0438\u0442\u0435\u0442\u0430 \u0438\u043c. \u0412.\u041d. \u0422\u0430\u0442\u0438\u0449\u0435\u0432\u0430. &#8211; 2025. &#8211; \u2116 1(110). &#8211; \u0421. 180-188.&nbsp; DOI: 10.51965\/2076-7919_2025_1_180&nbsp; EDN: RZUSJY&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u0422\u0430\u0440\u0430\u0441\u0435\u043d\u043a\u043e, \u0420. \u0427\u0435\u0440\u043d\u043e-\u0431\u0435\u043b\u044b\u0439 \u043a\u0438\u0431\u0435\u0440\u0441\u043f\u043e\u0440\u0442 \/ \u0420. \u0422\u0430\u0440\u0430\u0441\u0435\u043d\u043a\u043e \/\/ PC \u0418\u0433\u0440\u044b. &#8211; 2004. &#8211; \u2116 1. &#8211; \u0421. 182-183.&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u0425\u043e\u0440\u0435\u0432, \u0422. Himan 2: Silent Assasin \/ \u0422. \u0425\u043e\u0440\u0435\u0432 \/\/ \u041b\u0443\u0447\u0448\u0438\u0435 \u043a\u043e\u043c\u043f\u044c\u044e\u0442\u0435\u0440\u043d\u044b\u0435 \u0438\u0433\u0440\u044b. &#8211; 2003. &#8211; \u2116 1. &#8211; \u0421. 38-55.&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">\u0427\u0443\u043c\u0430\u0447\u0435\u043d\u043a\u043e, \u041d. \u0410. \u0418\u0433\u0440\u043e\u0432\u0430\u044f \u0436\u0443\u0440\u043d\u0430\u043b\u0438\u0441\u0442\u0438\u043a\u0430: \u043f\u043e\u043d\u044f\u0442\u0438\u0435, \u0438\u0441\u0442\u043e\u0440\u0438\u044f, \u0436\u0430\u043d\u0440\u043e\u0432\u044b\u0439 \u0441\u043e\u0441\u0442\u0430\u0432 \/ \u041d. \u0410. \u0427\u0443\u043c\u0430\u0447\u0435\u043d\u043a\u043e \/\/ \u0412\u0435\u0441\u0442\u043d\u0438\u043a \u0444\u0438\u043b\u043e\u043b\u043e\u0433\u0438\u0447\u0435\u0441\u043a\u0438\u0445 \u043d\u0430\u0443\u043a. &#8211; 2025. &#8211; \u0422. 5. &#8211; \u2116 3. &#8211; \u0421. 124-131.&nbsp; EDN: KINNMH&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Anderson, S. L. R. Disability and video games journalism: A discourse analysis of accessibility and gaming culture \/ S. L. R. Anderson, K. Schrier \/\/ Games and Culture. &#8211; 2022. &#8211; V. 17. &#8211; No. 2. &#8211; P. 179-197.&nbsp; EDN: XKKUMD&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ashenova, S. V. Game journalism as a new media communication format \/ S. V. Ashenova, S. I. Kaliazhdanova \/\/ Bulletin of LN Gumilyov Eurasian National University. JOURNALISM Series. &#8211; 2024. &#8211; V. 146. &#8211; No. 1. &#8211; P. 74-84.&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Donovan, T. Replay: The History of Video Games \/ T. Donovan. &#8211; Yellow Ant, 2010. &#8211; 515 p.&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ernst, W. Digital Memory and the Archive \/ W, Ernst. &#8211; University of Minnesota Press, 2012. &#8211; 256 p.&nbsp; &nbsp;&nbsp; &nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Freyermuth, G. Games. Games Design. Game Studies: An Introduction \/ G. Freyermuth. &#8211; Transcript Publishing, 2016. &#8211; 296 p.&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Harris, B. J. Console Wars: Sega, Nintendo, and the Battle that Defined a Generation \/ B. J. Harris. &#8211; Dey Street Books, 2014. &#8211; 576 p.&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Karabinus, A. Historiographies of Game Studies: What It Has Been, What It Could Be \/ A. Karabinus, C. A. Kocurek, C. Mejeur, E. Vossen. &#8211; Punctum Books, 2025. &#8211; 780 p.&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Lopezosa, C. Journalistic innovation: How new formats of digital journalism are perceived in the academic literature \/ C. Lopezosa \/\/ Journalism. &#8211; 2023. &#8211; V. 24. &#8211; No. 4. &#8211; P. 821-838.&nbsp; EDN: MEFKIQ&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Siuda, P. Broken promises marketing. Relations, communication strategies, and ethics of video game journalists and developers: The case of cyberpunk 2077 \/ P. Siuda \/\/ Games and Culture. &#8211; 2024. &#8211; V. 19. &#8211; No. 5. &#8211; P. 650-669.&nbsp; &nbsp;&nbsp;&nbsp; &nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">White, H. The Practical Past \/ H. White. &#8211; Northwestern University Press. 2014. &#8211; 158 p.&nbsp; &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; &nbsp;<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Wolf, J. Esports Journalism \/ J. Wolf, A. C. Cote \/\/ Routledge Handbook of Esports. &#8211; Routledge, 2024. &#8211; P. 383-392.&nbsp; &nbsp;<\/p>\n<\/details>\n","protected":false},"excerpt":{"rendered":"<p>DOI: 10.31806\/2542-1158-2026-10-2-71-77 \u0423\u0414\u041a 303.02 Ermakov T.K.1 1 Siberian Federal University, Krasnoyarsk, Russia. Abstract. The problems associated with analyzing the historical development of the gaming industry in general, and the Russian gaming industry in particular, currently require rethinking in terms of the theoretical and methodological approaches employed. This requires incorporating a new range of sources that &#8230; <a title=\"RUSSIAN GAMING JOURNALISM OF THE 1990S\u20132000S AS A SOURCE FOR THE HISTORY OF VIDEO GAMES\" class=\"read-more\" href=\"http:\/\/intelsiberia.ru\/en\/nae-489\/\" aria-label=\"Read more about RUSSIAN GAMING JOURNALISM OF THE 1990S\u20132000S AS A SOURCE FOR THE HISTORY OF VIDEO GAMES\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"cybocfi_hide_featured_image":"","_locale":"en_US","_original_post":"http:\/\/intelsiberia.ru\/?page_id=9754","footnotes":""},"wf_page_folders":[],"class_list":["post-9756","page","type-page","status-publish","en-US"],"acf":[],"_links":{"self":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages\/9756","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/comments?post=9756"}],"version-history":[{"count":1,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages\/9756\/revisions"}],"predecessor-version":[{"id":9757,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages\/9756\/revisions\/9757"}],"wp:attachment":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/media?parent=9756"}],"wp:term":[{"taxonomy":"wf_page_folders","embeddable":true,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/wf_page_folders?post=9756"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}