{"id":8165,"date":"2026-05-22T11:16:27","date_gmt":"2026-05-22T08:16:27","guid":{"rendered":"http:\/\/intelsiberia.ru\/?page_id=8165"},"modified":"2026-05-22T11:25:28","modified_gmt":"2026-05-22T08:25:28","slug":"glab-10","status":"publish","type":"page","link":"http:\/\/intelsiberia.ru\/en\/glab-10\/","title":{"rendered":"MECHANISMS FOR BUILDING COLLECTIVE IDENTITY IN TABLETOP ROLE-PLAYING GAMES"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\" id=\"6\" style=\"font-size:14px\">\u0423\u0414\u041a 794:316.6<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"{text-align: justify;} wp-block-paragraph\"><strong>Ilya S. Gomonov<sup>1<\/sup> , Roman V. Tamilin<sup>2<\/sup><\/strong><\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\"><sup>1<\/sup> Siberian Federal University, Krasnoyarsk, Russia.<br><a href=\"mailto:gomonov.ilya00@mail.ru\">gomonov.ilya00@mail.ru<\/a>, <a href=\"https:\/\/orcid.org\/0009-0008-3395-5926\" target=\"_blank\" rel=\"noopener\">orcid.org\/0009-0008-3395-5926<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><sup>2<\/sup> Krasnoyarsk V.I. Surikov Art Museum, Krasnoyarsk, Russian Federation.<br><a href=\"mailto:rvtamilin@gmail.com\">rvtamilin@gmail.com<\/a>, <a href=\"https:\/\/orcid.org\/0009-0009-0490-844X\" target=\"_blank\" rel=\"noopener\">orcid.org\/0009-0009-0490-844X<\/a><\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\"><br><strong>Abstract<\/strong>. This article is devoted to the study of the mechanisms of collective identity production in tabletop roleplaying games (RPG). The premise of the study is the observation that gaming groups consistently form a pronounced &#8220;sense of us&#8221;, which is not explained by either the commonality of rules or the coincidence of individual preferences of participants. The purpose of the work is to theoretically describe and analytically test the mechanisms by which a small gaming group establishes its collective identity. <\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\">Pierre Levy&#8217;s model of collective intelligence was chosen as the main theoretical framework, according to which the collective is constituted not through the division of common content, but through the coordination of differences. The Levy model is compared with the Taschfell and Turner theory of social identity, and the Ricoeur concept of narrative identity; its advantage in ontological, temporal and practical dimensions is substantiated. Methodologically, the work is a qualitative theoretical and analytical case analysis of three game systems \u2013 Dungeons &amp; Dragons 5th edition, Blades in the Dark, and systems that dispense with the role of master mediator Fiasco and Ironsworn (together). <\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\">The main results show that collective identity is produced through the co-authorship of narrative and the accumulation of &#8220;narrative sediment&#8221;, and the specific mechanics of the system act as active rather than neutral agents of this process. D&amp;D 5e forms identity through functional interdependence, Blades in the Dark \u2013 through direct mechanical institutionalization of collectivity, systems without the participation of masters \u2013 through alternative modes of narrative coordination. <\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\">The novelty of the research lies in the application of the Levy model to the analysis of NRI and in demonstrating that collective identity is not a side effect, but a structural invariant of game practice, implemented through various coordination configurations.<\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\"><br><strong>Keywords<\/strong>: tabletop role-playing games, collective identity, collective intelligence, narrative coauthorship, game mechanics, Pierre L\u00e9vy.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>For citation: <\/strong>Gomonov I.S., Tamilin R.V. Mechanisms for Building Collective Identity in Tabletop Role-Playing Games \/\/ Game Laboratory, 2026, 1 (2), \u0440\u0440. 37-45. [in Russian]. EDN: VLLQUX.<\/p>\n\n\n\t\t<div class=\"ctc-block ctc-copy-button-wrap\" data-ctc-analytics=\"1\" data-ctc-source=\"gutenberg-block\" data-ctc-block-type=\"ctc\/copy-button\">\n\t\t\t<button type=\"button\" class=\"ctc-block-copy ctc-copy-button wp-block-ctc-copy-button\" data-copied-text=\"Copied\" data-copied=\"Copied\">\n\t\t\t\t<span class=\"ctc-button-text\">Copy<\/span>\n\t\t\t<\/button>\n\t\t\t<textarea class=\"ctc-copy-content ctc-copy-button-textarea\" readonly>Gomonov I.S., Tamilin R.V. Mechanisms for Building Collective Identity in Tabletop Role-Playing Games \/\/ Game Laboratory, 2026, 1 (2), \u0440\u0440. 37-45. [in Russian]. EDN: VLLQUX.<\/textarea>\n\t\t<\/div>\n\t\t<\/div>\n<\/div>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary><strong>References<\/strong><\/summary>\n<ol class=\"wp-block-list\">\n<li>Ermakov T. K., Gomonov I. S. Necifrovoj iskusstvennyj intellekt: praktiki konstruirovaniya antagonista v<br>nastol&#8217;nyh igrah [non-digital artificial intelligence: practices of constructing an antagonist in board games] \/\/ In<br>Sociologiya iskusstvennogo intellekta [The Sociology of Artificial Intelligence], 2025, T. 6(4). \u2013 pp. 72\u201380. [in<br>Russian]<\/li>\n\n\n\n<li>Levy P. L&#8217;Intelligence collective. Pour une anthropologie du cyberespace [Collective Intelligence: Mankind&#8217;s<br>Emerging World in Cyberspace] \u2013 Paris: La D\u00e9couverte, 1994. \u2013 245 p. [in French]<\/li>\n\n\n\n<li>Ricoeur P. Ya-sam kak drugoj [Oneself as Another] \u2013 Moscow: Izdatel&#8217;stvo gumanitarnoj literatury, 2008. \u2013<br>416 p. [in Russian]<\/li>\n\n\n\n<li>Tajfel H. Social Identity and Intergroup Behaviour \u2013 Social Science Information. \u2013 1974. \u2013 Vol. 13. \u2013 \u2116 2. \u2013 P.<br>65\u201393.<\/li>\n\n\n\n<li>Turner J. Social&#8217;noe vliyanie [Social Influence] \u2013 Moscow: Piter, 2003. \u2013 256 p. [in Russian]<\/li>\n<\/ol>\n<\/details>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/elibrary.ru\/vllqux\" target=\"_blank\" rel=\"noreferrer noopener\">Get access to the full version of this article<\/a><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-intelsiberia wp-block-embed-intelsiberia\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"Gl1zBaMCpc\"><a href=\"http:\/\/intelsiberia.ru\/gameslaboratory-2026-t-1-2\/\">\u041b\u0430\u0431\u043e\u0440\u0430\u0442\u043e\u0440\u0438\u044f \u0438\u0433\u0440 | Games Laboratory, 2026. \u0422. 1. \u21162<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"\u00ab\u041b\u0430\u0431\u043e\u0440\u0430\u0442\u043e\u0440\u0438\u044f \u0438\u0433\u0440 | Games Laboratory, 2026. \u0422. 1. \u21162\u00bb \u2014 \u0418\u043d\u0442\u0435\u043b\u0441\u0438\u0431\u0435\u0440\u0438\u0430 (Intelsiberia)\" src=\"http:\/\/intelsiberia.ru\/gameslaboratory-2026-t-1-2\/embed\/#?secret=Dc3FMetPJD#?secret=Gl1zBaMCpc\" data-secret=\"Gl1zBaMCpc\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>\u0423\u0414\u041a 794:316.6 Ilya S. Gomonov1 , Roman V. Tamilin2 1 Siberian Federal University, Krasnoyarsk, Russia.gomonov.ilya00@mail.ru, orcid.org\/0009-0008-3395-5926 2 Krasnoyarsk V.I. Surikov Art Museum, Krasnoyarsk, Russian Federation.rvtamilin@gmail.com, orcid.org\/0009-0009-0490-844X Abstract. This article is devoted to the study of the mechanisms of collective identity production in tabletop roleplaying games (RPG). The premise of the study is the observation that &#8230; <a title=\"MECHANISMS FOR BUILDING COLLECTIVE IDENTITY IN TABLETOP ROLE-PLAYING GAMES\" class=\"read-more\" href=\"http:\/\/intelsiberia.ru\/en\/glab-10\/\" aria-label=\"Read more about MECHANISMS FOR BUILDING COLLECTIVE IDENTITY IN TABLETOP ROLE-PLAYING GAMES\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"cybocfi_hide_featured_image":"","_locale":"en_US","_original_post":"http:\/\/intelsiberia.ru\/?page_id=8163","footnotes":""},"wf_page_folders":[320],"class_list":["post-8165","page","type-page","status-publish","en-US"],"acf":[],"_links":{"self":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages\/8165","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/comments?post=8165"}],"version-history":[{"count":2,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages\/8165\/revisions"}],"predecessor-version":[{"id":8172,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages\/8165\/revisions\/8172"}],"wp:attachment":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/media?parent=8165"}],"wp:term":[{"taxonomy":"wf_page_folders","embeddable":true,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/wf_page_folders?post=8165"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}