{"id":8160,"date":"2026-05-22T11:10:19","date_gmt":"2026-05-22T08:10:19","guid":{"rendered":"http:\/\/intelsiberia.ru\/?page_id=8160"},"modified":"2026-05-22T11:10:22","modified_gmt":"2026-05-22T08:10:22","slug":"glab-9","status":"publish","type":"page","link":"http:\/\/intelsiberia.ru\/en\/glab-9\/","title":{"rendered":"BOARD GAMES IN GAME CULTURE OF USSR IN THE 1960S"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\" id=\"6\" style=\"font-size:14px\">\u0423\u0414\u041a 79.01\/.09<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"{text-align: justify;} wp-block-paragraph\"><strong>Tikhon K. Ermakov<sup>1<\/sup><\/strong><\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\"><sup>1<\/sup> Siberian Federal University, Krasnoyarsk, Russia. <br><a href=\"mailto:erm-tihon@mail.ru\">erm-tihon@mail.ru<\/a>, <a href=\"https:\/\/orcid.org\/0000-0002-6967-8720\" target=\"_blank\" rel=\"noopener\">orcid.org\/0000-0002-6967-8720<\/a><\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\"><br><strong>Abstract<\/strong>. The development of the problematic and methodological field of game studies is associated with the expansion of its subject matter, encompassing not only video games but also board games. In particular, studies that conceptualize game culture in its entirety are becoming particularly relevant, allowing for an understanding of the logic of interaction between various game practices. In this regard, examining Russian game culture is of particular interest due to its significance for understanding contemporary cultural processes. A formal analysis of some board games released in the USSR in the 1960s allows us to outline the general contours of Soviet game culture during this period. Firstly, the majority of games are aimed at children and are associated with educational objectives. Secondly, many projects blur the boundaries between &#8220;game&#8221; and &#8220;toy,&#8221; leading to the creation of game practices within which interactions can be less formal. Third, some games aim to create complex &#8220;game worlds&#8221; that allow the player to immerse themselves in another reality, which is achieved through an unusual combination of game mechanics and a special type of visual representation.<\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\"><br><strong>Keywords<\/strong>: board games, gaming culture, the USSR, formal game analysis.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>For citation: <\/strong>Ermakov T. K. Board games in game culture of USSR in the 1960s \/\/ Game Laboratory, 1 (2), \u0440\u0440. 24-29. [in Russian]. EDN: SMMLAM<\/p>\n\n\n\t\t<div class=\"ctc-block ctc-copy-button-wrap\" data-ctc-analytics=\"1\" data-ctc-source=\"gutenberg-block\" data-ctc-block-type=\"ctc\/copy-button\">\n\t\t\t<button type=\"button\" class=\"ctc-block-copy ctc-copy-button wp-block-ctc-copy-button\" data-copied-text=\"Copied\" data-copied=\"Copied\">\n\t\t\t\t<span class=\"ctc-button-text\">Copy<\/span>\n\t\t\t<\/button>\n\t\t\t<textarea class=\"ctc-copy-content ctc-copy-button-textarea\" readonly>Ermakov T. K. Board games in game culture of USSR in the 1960s \/\/ Game Laboratory, 1 (2), \u0440\u0440. 24-29. [in Russian]. EDN: SMMLAM<\/textarea>\n\t\t<\/div>\n\t\t<\/div>\n<\/div>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary><strong>References<\/strong><\/summary>\n<ol class=\"wp-block-list\">\n<li>Bogost, I. Racing the Beam: The Atari Video Computer System \/ N. Montfort, I. Bogost. \u2014 Cambridge: MIT<br>Press, 2009. \u2014 180 p.<\/li>\n\n\n\n<li>Bosman, F. I Have Faith in Thee, Lord: Criticism of Religion and Child Abuse in the Video Game The Binding<br>of Isaac \/ F. Bosman, A. van Wieringen \/\/ Religions. \u2013 2018. \u2013 Vol. 9, \u2116 4. \u2013 P. 133 (1\u201317).<\/li>\n\n\n\n<li>Gavrilov V. V. Allyuzivnyj harakter komp&#8217;yuternyh igr (na primere igry &#8220;The Binding of Isaac&#8221;) [Allusive<br>nature of computer games (on the example of the game &#8220;The Binding of Isaac&#8221;)] \/ V. V. Gavrilov \/\/ Aktual&#8217;nye<br>voprosy filologicheskoj nauki XXI veka : sbornik statej V Mezhdunarodnoj nauchnoj konferencii molodyh uchenyh,<br>Ekaterinburg, 12 fevralya 2016 goda [Current issues of philological science of the 21st century: collection of<br>articles presented at the International Scientific Conference of Young Scientists, Ekaterinburg, February 12, 2016]<br>\u2013 Ekaterinburg: Federal&#8217;noe gosudarstvennoe avtonomnoe obrazovatel&#8217;noe uchrezhdenie vysshego<br>professional&#8217;nogo obrazovaniya Ural&#8217;skij federal&#8217;nyj universitet im. pervogo Prezidenta Rossii B.N. El&#8217;cina [Federal<br>State Autonomous Educational Institution of Higher Professional Education Ural Federal University named after<br>the first President of Russia B.N. Eltsin], 2016. \u2013 P. 112-115. \u2013 EDN WKWIOD.<\/li>\n\n\n\n<li>Gulen Zh. R. S. Ispol&#8217;zovanie zhanra rogalika kak povestvovatel&#8217;nogo instrumenta: vospominaniya i razvitie<br>rebyonka v knige \u00abSvyazyvanie Isaaka\u00bb [Using the Roguelike Genre as a Narrative Tool: Memories and Child<br>Development in The Binding of Isaac] \/ Zh. R. S. Gulen, R. R. da Morta \/\/ Simp\u00f3sio Brasileiro de Jogos e<br>Entretenimento Digital (SBGames) [Symposium of Brasileiro de Jogos e Entretenimento Digital (SBGames)]. \u2013 SBC, \u2013 P. 425-435.<\/li>\n\n\n\n<li>Juul, J. Half-Real: Video Games between Real Rules and Fictional Worlds \/ J. Juul. \u2013 Cambridge : MIT Press,\u2013 248 p.<\/li>\n\n\n\n<li>Kirichenko, V. V. Biblejskie syuzhety i zhertvoprinoshenie v videoigre &#8220;The Binding of Isaac: Rebirth&#8221;<br>[Biblical Stories and Sacrifice in the Video Game &#8220;The Binding of Isaac: Rebirth&#8221;] \/ V. V. Kirichenko \/\/<br>Mediafilosofiya. \u2013 2017. \u2013 V. 13. \u2013 P. 97-106. \u2013 EDN YMVWPQ.<\/li>\n\n\n\n<li>Kittaka, M. Human Nature Through the Lens of The Binding of Isaac\u2019s Game Mechanics \/ M. Kittaka \/\/<br>Ambient-Melodic. \u2013 2013.<\/li>\n\n\n\n<li>Kugurakova V. V. Formal&#8217;nyj podhod k prostranstvenno-vremennomu modelirovaniyu igrovyh sistem<br>[Formal Approach to Spatial-Temporal Modeling of Game Systems] \/ V. V. kugurakova \/\/ Uchenye zapiski<br>Kazanskogo universiteta. Seriya Fiziko-matematicheskie nauki [cientific Notes of Kazan University. Series: Physical<br>and Mathematical Sciences]. \u2013 2024. \u2013 V. 166. \u2013 No. 4. \u2013 P. 532-554.<\/li>\n\n\n\n<li>Radde-Antweiler, K. Video Gaming, Let\u2019s Plays, and Religion: The Relevance of Researching<br>gamevironments \/ K. Radde-Antweiler, M. Waltemathe, X. Zeiler \/\/ Gamevironments. \u2013 2014. \u2013 Vol. 1, \u2116 1. \u2013 P. 1\u2013<br>36.<\/li>\n\n\n\n<li>Solter, A. Flash: sozdanie interaktivnoj pautiny [Flash: Creating the Interactive Web] \/ A. Solter, Dzh.<br>Myurrej. \u2013 Kembridzh: MIT Press, 2014. \u2013 184 p.<\/li>\n\n\n\n<li>Vorman, P. V. Otsylki k religii v komp&#8217;yuternoj igre The binding of Isaac: Repentance [References to<br>religion in the computer game The Binding of Isaac: Repentance] \/ P. V. Vorman \/\/ Nauchnoe i tekhnicheskoe<br>tvorchestvo molodezhi: materialy Vserossijskoj nauchno-prakticheskoj konferencii s mezhdunarodnym uchastiem,<br>Novosibirsk, 19\u201320 aprelya 2023 goda [Scientific and technical creativity of youth: materials of the All-Russian<br>scientific and practical conference with international participation, Novosibirsk, April 19-20, 2023]. \u2013 Novosibirsk:<br>Sibirskij gosudarstvennyj universitet telekommunikacij i informatiki [Siberian State University of<br>Telecommunications and Informatics], 2023. \u2013 P. 176-179. \u2013 EDN ETGRLA.<\/li>\n\n\n\n<li>Wolf, M. J. P. Building Imaginary Worlds: The Theory and History of Subcreation \/ M. J. P. Wolf. \u2013 New<br>York : Routledge, 2012. \u2013 408 p.<\/li>\n<\/ol>\n<\/details>\n\n\n\n<p class=\"wp-block-paragraph\"><strong><a href=\"https:\/\/elibrary.ru\/czqwis\" target=\"_blank\" rel=\"noreferrer noopener\">Get access to the full version of this article<\/a><\/strong><\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-wp-embed is-provider-intelsiberia wp-block-embed-intelsiberia\"><div class=\"wp-block-embed__wrapper\">\n<blockquote class=\"wp-embedded-content\" data-secret=\"yVtShYsf5P\"><a href=\"http:\/\/intelsiberia.ru\/gameslaboratory-2026-t-1-2\/\">\u041b\u0430\u0431\u043e\u0440\u0430\u0442\u043e\u0440\u0438\u044f \u0438\u0433\u0440 | Games Laboratory, 2026. \u0422. 1. \u21162<\/a><\/blockquote><iframe loading=\"lazy\" class=\"wp-embedded-content\" sandbox=\"allow-scripts\" security=\"restricted\" style=\"position: absolute; visibility: hidden;\" title=\"\u00ab\u041b\u0430\u0431\u043e\u0440\u0430\u0442\u043e\u0440\u0438\u044f \u0438\u0433\u0440 | Games Laboratory, 2026. \u0422. 1. \u21162\u00bb \u2014 \u0418\u043d\u0442\u0435\u043b\u0441\u0438\u0431\u0435\u0440\u0438\u0430 (Intelsiberia)\" src=\"http:\/\/intelsiberia.ru\/gameslaboratory-2026-t-1-2\/embed\/#?secret=HG3a14ErZl#?secret=yVtShYsf5P\" data-secret=\"yVtShYsf5P\" width=\"600\" height=\"338\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\"><\/iframe>\n<\/div><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>\u0423\u0414\u041a 79.01\/.09 Tikhon K. Ermakov1 1 Siberian Federal University, Krasnoyarsk, Russia. erm-tihon@mail.ru, orcid.org\/0000-0002-6967-8720 Abstract. The development of the problematic and methodological field of game studies is associated with the expansion of its subject matter, encompassing not only video games but also board games. In particular, studies that conceptualize game culture in its entirety are becoming &#8230; <a title=\"BOARD GAMES IN GAME CULTURE OF USSR IN THE 1960S\" class=\"read-more\" href=\"http:\/\/intelsiberia.ru\/en\/glab-9\/\" aria-label=\"Read more about BOARD GAMES IN GAME CULTURE OF USSR IN THE 1960S\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"cybocfi_hide_featured_image":"","_locale":"en_US","_original_post":"http:\/\/intelsiberia.ru\/?page_id=8158","footnotes":""},"wf_page_folders":[320],"class_list":["post-8160","page","type-page","status-publish","en-US"],"acf":[],"_links":{"self":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages\/8160","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/comments?post=8160"}],"version-history":[{"count":1,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages\/8160\/revisions"}],"predecessor-version":[{"id":8161,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages\/8160\/revisions\/8161"}],"wp:attachment":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/media?parent=8160"}],"wp:term":[{"taxonomy":"wf_page_folders","embeddable":true,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/wf_page_folders?post=8160"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}