{"id":8063,"date":"2026-04-09T11:35:28","date_gmt":"2026-04-09T08:35:28","guid":{"rendered":"http:\/\/intelsiberia.ru\/?page_id=8063"},"modified":"2026-04-09T11:35:30","modified_gmt":"2026-04-09T08:35:30","slug":"glab-2","status":"publish","type":"page","link":"http:\/\/intelsiberia.ru\/en\/glab-2\/","title":{"rendered":"\u041a\u041e\u041d\u0422\u0418\u041d\u0413\u0415\u041d\u0422\u041d\u041e\u0421\u0422\u042c \u041a\u0410\u041a \u041e\u041d\u0422\u041e\u041b\u041e\u0413\u0418\u0427\u0415\u0421\u041a\u0418\u0419 \u041f\u0420\u0418\u041d\u0426\u0418\u041f \u0412\u0418\u0420\u0422\u0423\u0410\u041b\u042c\u041d\u041e\u0413\u041e \u041c\u0418\u0420\u0410 DWARF FORTRESS"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\" id=\"5\" style=\"font-size:14px\">\u0423\u0414\u041a 122<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"{text-align: justify;} has-medium-font-size wp-block-paragraph\" style=\"text-transform:uppercase\"><strong>CONTINGENCY AS AN ONTOLOGICAL PRINCIPLE OF THE SWARF FORTRESS VIRTUAL WORLD<\/strong><\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\"><strong><br>Ilya S. Gomonov<sup>1<\/sup>, Roman V. Tamilin<sup>2<\/sup><\/strong><\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\"><sup>1<\/sup> Siberian Federal University, Krasnoyarsk, Russia.<br><a href=\"mailto:gomonov.ilya00@mail.ru\">gomonov.ilya00@mail.ru<\/a>, <a href=\"https:\/\/orcid.org\/0009-0008-3395-5926\" target=\"_blank\" rel=\"noopener\">orcid.org\/0009-0008-3395-5926<\/a><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><sup>2<\/sup> Krasnoyarsk V.I. Surikov Art Museum, Krasnoyarsk, Russian Federation.<br><a href=\"mailto:rvtamilin@gmail.com\">rvtamilin@gmail.com<\/a>, <a href=\"https:\/\/orcid.org\/0009-0009-0490-844X\" target=\"_blank\" rel=\"noopener\">orcid.org\/0009-0009-0490-844X<\/a><\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\"><br><strong>Abstract<\/strong>. The article explores the ontological structure of the virtual world of the Dwarf Fortress game through the prism of the philosophy of speculative realism, in particular the concept of contingency by Quentin Meillassoux. It is proved that Dwarf Fortress does not just use procedural generation and emergent gameplay, but implements contingency as a fundamental principle of its world. This principle manifests itself on three levels: 1) as an absolute accident of procedural genesis, creating a &#8220;virtual fossil&#8221;; 2) as a hyperhaeos of simulation systems, where laws generate unpredictable states; 3) as a player&#8217;s experience of becoming a curator of uncontrolled flows of events in the &#8220;unfree space&#8221; of the platform. The game appears not only as entertainment, but as a laboratory of non-dogmatic metaphysical thinking, modeling a world in which &#8220;only contingency is necessary.&#8221;<\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\"><br><strong>Keywords<\/strong>: contingency, speculative realism, Meillassoux, video game ontology, Dwarf Fortress, emergence, procedural generation, simulation, hyperchaos.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>For citation: <\/strong>Gomonov I.S., Tamilin R.V. Contingency as an ontological principle of the Dwarf Fortress virtual world \/\/ Game Laboratory, 2026, 1 (1), \u0440\u0440. 14-19. [in Russian]. EDN: UFUVYL<\/p>\n\n\n\t\t<div class=\"ctc-block ctc-copy-button-wrap\" data-ctc-analytics=\"1\" data-ctc-source=\"gutenberg-block\" data-ctc-block-type=\"ctc\/copy-button\">\n\t\t\t<button type=\"button\" class=\"ctc-block-copy ctc-copy-button wp-block-ctc-copy-button\" data-copied-text=\"Copied\" data-copied=\"Copied\">\n\t\t\t\t<span class=\"ctc-button-text\">Copy<\/span>\n\t\t\t<\/button>\n\t\t\t<textarea class=\"ctc-copy-content ctc-copy-button-textarea\" readonly>Gomonov I.S., Tamilin R.V. Contingency as an ontological principle of the Dwarf Fortress virtual world \/\/ Game Laboratory, 2026, 1 (1), \u0440\u0440. 14-19. [in Russian]. EDN: UFUVYL<\/textarea>\n\t\t<\/div>\n\t\t<\/div>\n<\/div>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary><strong>References<\/strong><\/summary>\n<p class=\"wp-block-paragraph\">Adams, T. Simulation principles from dwarf fortress \/\/ Game AI Pro. \u2014 2015. \u2014 No. 2. \u2014 P. 519-521.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Bogost, I. Persuasive games: The expressive power of videogames. \u2014 Mit Press, 2010.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Boluk, S., LeMieux, P. Dwarven Epitaphs: Procedural Histories in Dwarf Fortress \/\/ Comparative Textual<br>Media. \u2014 University of Minnesota Press, 2013.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Brown, L. The unfree space of play: Emergence and control in the videogame and the platform \/\/<br>Markets, Globalization &amp; Development Review. \u2014 2019. :&#8212; V. 3. \u2014 No. 3.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Cartlidge, J. Interpreting Dwarf Fortress: Finitude, Absurdity, and Narrative. \/\/ Games and Culture. \u2014<br>2024.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Dwarf Fortress \u2013 Boatmurdered. \u2014 Available at: https:\/\/lparchive.org\/Dwarf-Fortress-Boatmurdered\/<br>(accessed 1 March 2026)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Gibel&#8217; kreposti. Dvarfijskie hroniki [The destruction of the fortress. The Dwarven Chronicles]. \u2014<br>Available at: http:\/\/dfst.ru\/ru\/stories\/729 (accessed 1 March 2026)<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Harman, G. Object-Oriented Ontology: A New Theory of EverythingObject-Oriented Ontology: A New<br>Theory of Everything. \u2014 London, 2021. \u2014 272 p.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Juul, J. The open and the closed: Games of emergence and games of progression. \/\/ Computer games<br>and digital cultures conference proceedings. \u2014 2002.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Kutlaliev, T. H. Sposoby vvedeniya nelinejnosti v syuzhety komp&#8217;yuternyh igr [Ways of introducing<br>non-linearity into computer game plots] \/\/ Vestnik RGGU. Seriya \u00abFilosofiya. Sociologiya. Iskusstvovedenie\u00bb<br>[Bulletin of the Russian State University of Economics. The series \u00abPhilosophy. Sociology. Art criticism\u00bb]. \u2014 V. 11. \u2014 No. 91. \u2014 P. 87-95.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Lehner, N. Systems-based game design in Dwarf Fortress: procedural generation and emergent<br>gameplay. \/\/ Lapland University of Applied Sciences. \u2014 2023.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Martin, P. Landscape and gamescape in Dwarf Fortress. \/\/ Proc. Philosophy of Computer Games. \u2014<br>2012.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Mejyasu. K. Posle konechnosti: Esse o neobhodimosti kontingentnosti [After the finiteness: An essay on<br>the necessity of contingency]. \u2014 Kabinetnyj uchenyj [Cabinet Scientist], 2015.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Ryan, J. Curating simulated storyworlds. \u2014 University of California, Santa Cruz, 2018.<\/p>\n<\/details>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Get access to the full version of this article<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u0423\u0414\u041a 122 CONTINGENCY AS AN ONTOLOGICAL PRINCIPLE OF THE SWARF FORTRESS VIRTUAL WORLD Ilya S. Gomonov1, Roman V. Tamilin2 1 Siberian Federal University, Krasnoyarsk, Russia.gomonov.ilya00@mail.ru, orcid.org\/0009-0008-3395-5926 2 Krasnoyarsk V.I. Surikov Art Museum, Krasnoyarsk, Russian Federation.rvtamilin@gmail.com, orcid.org\/0009-0009-0490-844X Abstract. The article explores the ontological structure of the virtual world of the Dwarf Fortress game through the prism &#8230; <a title=\"\u041a\u041e\u041d\u0422\u0418\u041d\u0413\u0415\u041d\u0422\u041d\u041e\u0421\u0422\u042c \u041a\u0410\u041a \u041e\u041d\u0422\u041e\u041b\u041e\u0413\u0418\u0427\u0415\u0421\u041a\u0418\u0419 \u041f\u0420\u0418\u041d\u0426\u0418\u041f \u0412\u0418\u0420\u0422\u0423\u0410\u041b\u042c\u041d\u041e\u0413\u041e \u041c\u0418\u0420\u0410 DWARF FORTRESS\" class=\"read-more\" href=\"http:\/\/intelsiberia.ru\/en\/glab-2\/\" aria-label=\"Read more about \u041a\u041e\u041d\u0422\u0418\u041d\u0413\u0415\u041d\u0422\u041d\u041e\u0421\u0422\u042c \u041a\u0410\u041a \u041e\u041d\u0422\u041e\u041b\u041e\u0413\u0418\u0427\u0415\u0421\u041a\u0418\u0419 \u041f\u0420\u0418\u041d\u0426\u0418\u041f \u0412\u0418\u0420\u0422\u0423\u0410\u041b\u042c\u041d\u041e\u0413\u041e \u041c\u0418\u0420\u0410 DWARF FORTRESS\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"cybocfi_hide_featured_image":"","_locale":"en_US","_original_post":"http:\/\/intelsiberia.ru\/?page_id=8060","footnotes":""},"wf_page_folders":[320],"class_list":["post-8063","page","type-page","status-publish","en-US"],"acf":[],"_links":{"self":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages\/8063","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/comments?post=8063"}],"version-history":[{"count":1,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages\/8063\/revisions"}],"predecessor-version":[{"id":8064,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages\/8063\/revisions\/8064"}],"wp:attachment":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/media?parent=8063"}],"wp:term":[{"taxonomy":"wf_page_folders","embeddable":true,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/wf_page_folders?post=8063"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}