{"id":8055,"date":"2026-04-09T11:32:18","date_gmt":"2026-04-09T08:32:18","guid":{"rendered":"http:\/\/intelsiberia.ru\/?page_id=8055"},"modified":"2026-04-09T11:32:21","modified_gmt":"2026-04-09T08:32:21","slug":"glab-1","status":"publish","type":"page","link":"http:\/\/intelsiberia.ru\/en\/glab-1\/","title":{"rendered":"GAME-BASED AND INTERACTIVE EDUCATIONAL ENVIRONMENTS AS A TOOL FOR IMPLEMENTING INCLUSIVE LEARNING"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\" id=\"4\">\u0423\u0414\u041a 37.018.3<\/p>\n\n\n\n<div class=\"wp-block-columns is-layout-flex wp-container-core-columns-is-layout-8f761849 wp-block-columns-is-layout-flex\">\n<div class=\"wp-block-column is-layout-flow wp-block-column-is-layout-flow\">\n<p class=\"{text-align: justify;} has-medium-font-size wp-block-paragraph\" style=\"text-transform:uppercase\"><strong>GAME-BASED AND INTERACTIVE EDUCATIONAL ENVIRONMENTS AS A TOOL FOR IMPLEMENTING INCLUSIVE LEARNING<\/strong><\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\"><br><strong>Alexandra A. Garth<sup>1<\/sup><\/strong><\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\"><sup>1<\/sup> Siberian Federal University, Krasnoyarsk, Russia. <br><a href=\"mailto:nkoptseva@sfu-kras.ru\"><\/a><a href=\"mailto:agart@sfu-kras.ru\">agart@sfu-kras.ru<\/a>, <a href=\"https:\/\/orcid.org\/0009-0004-0998-1885\" target=\"_blank\" rel=\"noopener\">orcid.org\/0009-0004-0998-1885<\/a><\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\"><br><strong>Abstract<\/strong>. The article discusses the potential of game-based and interactive learning environments as tools for implementing inclusive education. It analyzes digital game environments, physico-digital systems, immersive environments, platform-based interactive systems, as well as cultural-interactive and media environments, highlighting their capacity to adapt the learning process to diverse sensory, cognitive, and physical characteristics of students. Special attention is given to the principles of digital inclusion and to the specific ways in which game-based and interactive technologies can be applied to support children with various educational needs, including ADHD, ASD, hearing, speech and motor impairments, as well as cognitive delays. The final section discusses the key opportunities and limitations associated with the implementation of these technologies, including issues of pedagogical support, technological accessibility, risks of cognitive overload, and digital inequality.<\/p>\n\n\n\n<p class=\"{text-align: justify;} wp-block-paragraph\"><br><strong>Keywords<\/strong>: inclusive education, game-based learning environments, interactive educational environments, adaptive learning<br><\/p>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>For citation: <\/strong>Garth A. A. Game-Based and Interactive Educational Environments as a Tool for Implementing Inclusive Learning \/\/ Game Laboratory, 2026, 1 (1), \u0440\u0440. 6-13. [in Russian]. EDN: IUTOKC<\/p>\n\n\n\t\t<div class=\"ctc-block ctc-copy-button-wrap\" data-ctc-analytics=\"1\" data-ctc-source=\"gutenberg-block\" data-ctc-block-type=\"ctc\/copy-button\">\n\t\t\t<button type=\"button\" class=\"ctc-block-copy ctc-copy-button wp-block-ctc-copy-button\" data-copied-text=\"Copied\" data-copied=\"Copied\">\n\t\t\t\t<span class=\"ctc-button-text\">Copy<\/span>\n\t\t\t<\/button>\n\t\t\t<textarea class=\"ctc-copy-content ctc-copy-button-textarea\" readonly>Garth A. A. Game-Based and Interactive Educational Environments as a Tool for Implementing Inclusive Learning \/\/ Game Laboratory, 2026, 1 (1), \u0440\u0440. 6-13. [in Russian]. EDN: IUTOKC<\/textarea>\n\t\t<\/div>\n\t\t<\/div>\n<\/div>\n\n\n\n<details class=\"wp-block-details is-layout-flow wp-block-details-is-layout-flow\"><summary><strong>References<\/strong><\/summary>\n<p class=\"wp-block-paragraph\">Akhmetova D.Z., Timiryasova A.V., Morozova I.G. 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Digital Technologies for<br>Inclusive Education: Recommendations for Creating an Inclusive Learning Environment Based on ICT<br>for Resource-Centres and Schools. \u2013 Moscow: UNESCO IITE, 2025. \u2013 32 p<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">Waskan H.F., Setyaningrum W., Guntur M.I. Why are Teachers Suggested to Use Digital<br>Games for Teaching Autistic Students? \/\/ Proceedings of the 2023 5th World Symposium on Software<br>Engineering (WSSE 2023). \u2013 2023. \u2013 P. 150\u2013153<\/p>\n<\/details>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Get access to the full version of this article<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u0423\u0414\u041a 37.018.3 GAME-BASED AND INTERACTIVE EDUCATIONAL ENVIRONMENTS AS A TOOL FOR IMPLEMENTING INCLUSIVE LEARNING Alexandra A. Garth1 1 Siberian Federal University, Krasnoyarsk, Russia. agart@sfu-kras.ru, orcid.org\/0009-0004-0998-1885 Abstract. The article discusses the potential of game-based and interactive learning environments as tools for implementing inclusive education. It analyzes digital game environments, physico-digital systems, immersive environments, platform-based interactive systems, &#8230; <a title=\"GAME-BASED AND INTERACTIVE EDUCATIONAL ENVIRONMENTS AS A TOOL FOR IMPLEMENTING INCLUSIVE LEARNING\" class=\"read-more\" href=\"http:\/\/intelsiberia.ru\/en\/glab-1\/\" aria-label=\"Read more about GAME-BASED AND INTERACTIVE EDUCATIONAL ENVIRONMENTS AS A TOOL FOR IMPLEMENTING INCLUSIVE LEARNING\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_acf_changed":false,"cybocfi_hide_featured_image":"","_locale":"en_US","_original_post":"http:\/\/intelsiberia.ru\/?page_id=8046","footnotes":""},"wf_page_folders":[320],"class_list":["post-8055","page","type-page","status-publish","en-US"],"acf":[],"_links":{"self":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages\/8055","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/comments?post=8055"}],"version-history":[{"count":1,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages\/8055\/revisions"}],"predecessor-version":[{"id":8056,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/pages\/8055\/revisions\/8056"}],"wp:attachment":[{"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/media?parent=8055"}],"wp:term":[{"taxonomy":"wf_page_folders","embeddable":true,"href":"http:\/\/intelsiberia.ru\/wp-json\/wp\/v2\/wf_page_folders?post=8055"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}