УДК 37.018.3

GAME-BASED AND INTERACTIVE EDUCATIONAL ENVIRONMENTS AS A TOOL FOR IMPLEMENTING INCLUSIVE LEARNING


Alexandra A. Garth1

1 Siberian Federal University, Krasnoyarsk, Russia.
agart@sfu-kras.ru, orcid.org/0009-0004-0998-1885


Abstract. The article discusses the potential of game-based and interactive learning environments as tools for implementing inclusive education. It analyzes digital game environments, physico-digital systems, immersive environments, platform-based interactive systems, as well as cultural-interactive and media environments, highlighting their capacity to adapt the learning process to diverse sensory, cognitive, and physical characteristics of students. Special attention is given to the principles of digital inclusion and to the specific ways in which game-based and interactive technologies can be applied to support children with various educational needs, including ADHD, ASD, hearing, speech and motor impairments, as well as cognitive delays. The final section discusses the key opportunities and limitations associated with the implementation of these technologies, including issues of pedagogical support, technological accessibility, risks of cognitive overload, and digital inequality.


Keywords: inclusive education, game-based learning environments, interactive educational environments, adaptive learning

For citation: Garth A. A. Game-Based and Interactive Educational Environments as a Tool for Implementing Inclusive Learning // Game Laboratory, 2026, 1 (1), рр. 6-13. [in Russian]. EDN: IUTOKC

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